javascript audio controls

function forwardAudio() {             // Check for audio element support. if (window.HTMLAudioElement) {                try {                    var oAudio = document.getElementById('myaudio');                    oAudio.currentTime -= 30.0;                }                catch (e) {                    // Fail silently but show in F12 developer tools console                    if (window.console && console.error("Error:" + e));                }            }        }         // Fast forwards the audio file by 30 seconds. Stack Overflow works best with JavaScript enabled, Where developers & technologists share private knowledge with coworkers, Programming & related technical career opportunities, Recruit tech talent & build your employer brand, Reach developers & technologists worldwide, Your JavaScript code has syntax errors in it right now (, Wasn't sure whether to add it inside the doc ready function or outside so that's the only reason it's currently in both. I wanted to use the audio tag in one of my experiemental project, there is little information about how to manipulate the audio tag, and . Found insideAn audio clip can be inserted into a page with the HTML has a built-in native audio player interface that we get simply using the <audio> element. As well as supporting global HTML5 attributes the tag also supports a set of attributes unique to itself. Please welcome Valued Associates: #958 - V2Blast & #959 - SpencerG. For source code please visit: http://www.studywithdemo.. When present, it specifies that the audio controls should be displayed. I never saw any download links on the demo page. The JavaScript API Find out if the audio controls are displayed: HTML reference: HTML

In ... This book is designed for you. About this Book HTML5 for .NET Developers teaches you how to blend HTML5 with your current .NET tools and practices. You'll start with a quick overview of the new HTML5 features and the semantic markup model. The demo page also uses bootstrap for the buttons. The link text gives it away - an audio tag represents a single audio channel in the browser sound implementation. if (oAudio.paused) {                        oAudio.play();                        btn.textContent = "Pause";                    }                    else {                        oAudio.pause();                        btn.textContent = "Play";                    }                }                catch (e) {                    // Fail silently but show in F12 developer tools console                    if (window.console && console.error("Error:" + e));                }            }        }        // Rewinds the audio file by 30 seconds. In this video we are going to more intelligently initialize the video player's programming so that our HTML5 markup stays slim and clean. Found inside – Page 706The audio element in HTML5 has many things in common with video. For one, the audio element provides its own playbackabilities, including controls, looping,and autoplay:

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